Showing posts with label appstore. Show all posts
Showing posts with label appstore. Show all posts

06 July 2009

Apple iPhone Retrospective

Device manufacturers and mobile phone operators have run their own Walled Garden” stores for a decade. They were satisfied, to have an effective and controlled way to stand apart of the tough competition. Nokia device was something else than Vodafone or Orange device, regardless of using the same hardware. The competition was fierce, all means were taken into use.

Hardware manufacturers (OEMs) tried everything: released dozens of color variations, different form factors, even allowed customizing sounds and wallpapers – as long as they were bought from operator's own store. They released feature-packed “killer devices” and ultra-low-cost devices for emerging markets. Something for everybody. There were even system firmware updates to fix defects – for free! It was all about serving the customers. Customers just weren't happy, but nobody could exactly tell what was the problem. There were millions of problems, each different for millions of people.

Apple knew nothing about mobile phone business or how to serve the difficult mobile phone customers. They were world leading experts in serving small niche markets, where User Experience was more important than price. Markets where usability, look and feel, user delight were key aspects. Maybe that's why Apple succeeded where OEMs failed: serving the customer. They came into mobile phone business from outside, with a view from outside. Apple offered something completely different.

First Apple iPhone was technically a mediocre device compared to smartphones from any traditional OEM. Not enough memory, too slow, camera worth joking, just a single akward hardware form factor, poor connectivity, running only a single application at a time – and worst of all – hooked up into iTunes desktop application. It just didn't offer everything for everyone, it was targeted to niche markets. Nothing to take seriously, OEMs might have thought.

There were customers even before iPhone release. Millions of users were registered in iTunes, familiar with buying music pieces online. They jumped happily to the new device as a better music player. Price was pretty high, but you got Cover Flow UI, animated 3D user interface, which was familiar from existing iPod music players and Apple desktop machines. It was something uber-cool in a mobile device. Very thin and stylish hardware design didn't hurt either.

Everything changed with Apple AppStore. People had a cool music player, which was suddenly able to run applications. People who were familiar with buying music online, would now buy software. Everything just clicked together: cool design, simple to use, millions of existing users, familiar market place, ease of purchase, reasonable terms for 3rd party developers, Apple marketing machine. Mobile world turned around.

iPhone OS (March 2009) and App Store Metrics (July 2009) are nothing but awesome:
  • Available in 80 countries around the globe
  • iPhone OS devices 30 millions sold
  • SDK downloads 800 000
  • Registered developers 50000
  • Available applications 55000
  • Active publishers 14000
  • Submissions per day 139
  • Total 1000 million downloads
What about old traditional OEMs, what are they doing? How about operators, don't they want a share? One billions times of “current average overall price” of 2.60 USD equals 2.6 billion USD business. And it's growing.

Nokia set-up their own market-place, called Ovi Store. Analytics and experts agree that it's great, but users are difficult again and complain about many things. O2 set up their own semi-public software testing area, called O2 Litmus. It looks good, but smells like another walled garden. Palm Pre has sold 300000 devices, which have downloaded one million WebOS applications - from a selection of few dozen candidates. Palm Pre SDK is still not public. China Mobile, with 480 million customers, is opening their own application store. China might have more users than anyone else, but it is also very big in software piracy. Why waste good money, when you can get software for free (I've heard said). Google's Android Market also looks like the Next Big Thing, but will that be compatible with the rumoured 20+ devices to be released this year. There are already rumour it won't be 100% compatible.

Apple has total control on the whole chain: hardware, operating system, SDK, marketplace, invoicing. Apple has total control of mobile device developers – and they love it. Apple has it all and users love it.

08 May 2009

Nokia Developer Summit 2009 Offsite

Nokia Developer Summit 2009 was held at Monaco, 28-29 April. I wasn't able to join, but still wanted to know what's going on. With today's technology, it was actually both easy and a pleasure.

First news came realtime via twitter hashtag search #nds09. Several reporters, occasionally even in different sessions, offered good selection of facts, opinions and background info. Thanx to at least @mobilejam @smashpop @AAS @bryanrieger @gloom303 @rayval @inti @mobiliser @henriquemartin onsite, as well as several offsite commenters.

Next there's some more or less realtime blogs, most notably Nokia Conversations and the official event website. They do have an advantage, having access to restricted insider info, and did a splendid job. The official website is most likely the best ever after-event site I've seen. Take a look, if you're interested in getting into the feeling of almost being there!

Talking about blogs, have to mention the old reliable All About Symbian. They might not be the fastest, but provide thoughtful, insightful analysis worth following. Podcast AAS Insight #69 contains NDS summary starting at 21+ minutes. Also Qt-based Orbit UI supersedes S60 AVKON in Symbian^4 article is an excellent overview of the future of Symbian platform. Check the comments, too.

Another interesting blog this year was Forum Nokia Blogs, where FN Champions were requested to blog from the event. Personal touch was a nice addition, great idea!

I'm not a fan of real-time video, with all the background noise, people walking by and coughing and seeing too many talking heads almost in focus. Talking backs of the heads are even worse, can't even try to read from the lips! These videos by Nokia Conversations are something else: professionally edited, short and to the point, with excellent picture and sound quality.

Main news from my offsite view, mainly via twitter (my comments inside parenthesis):
  • It's not resolved yet how to get flash apps into Ovi Store (but I'm sure they will get in there)
  • Forum Nokia delivers resources to 4+ million registered developers, website receives more than 1.5 million unique visitors per month. (Personally I've always "wondered" about that 4 million registered users, but 1.5 million "unique visitors" is an impressive number.)
  • WRT is an abstraction layer. (Nokia keeps pushing WRT so hard, guess it will become a serious development platform)
  • Ovi Store accepts only certified apps: Symbian Signed or Java Verified. (Flash is a bit open, hopefully Flash solution could be reused with python apps.)
  • Finally a form of Map API will be available from Nokia (with restrictions and only for selected partners, but finally it's available)
  • Developer focused twitter feed from Symbian Foundation @symbiandevco (great to see they embrase latest tech)
  • QT Orbit announcement via Twitter, to replace AVKON. (Major major news. Truly surprised how little analysis there has been about this. Too big to understand or devs are just too skeptic)
  • Application suite re-factored and re-written to take advantage of Qt APIs, Orbit widgets, and Direct UI. (This means S60 will fallback one year vs competition. Can they use the option to their advantage?)
  • Maemo 5 Beta SDK was released around this time (there is a future for Maemo)
Wondering whether expos will become like big sports events: want to be there onsite, but will have no idea what's happening. Calling offsite friends to ask where to go, what to see.

23 March 2009

How Many Developers Does it Take?

There are 30 million iPhone OS devices. PC World Business Center story is titled surprisingly "17 million iPhones", but for developers that's 30 million devices. Half of them might have only WLAN network access, but they all run the same software.

More interesting is that Apple's iPhone developer program has "50000 members", who have released "25000" applications. That's about 2 registered developers per single iPhone application.

Some people have released several applications. Some reprecent companies, which contain several persons. Some might have released no applications at all. Still 2 developers per application is a mind blowing number. Dare we compare?

Nokia reports it has "more than 4 million registered developers" (Feb 2009). Obviously they haven't released 2 million applications, but if even mere 1% of those had released a single application, we have an inventory of 20000 titles. Hopefully the much expected (and soon over-hyped) Ovi Store will be able to gather as many as possible together.

During last 12 months I released 16 applications. Some good, most not, but at least I did my share. If x% of those registered developers had done the same, we would have... Err, there's something wrong with my logic. I think I'm comparing Apples and ...?

09 March 2009

One Shop to Rule Them All - or Maybe Not

What's going on in online mobile software business?

From myriad of small stand-alone one or two app websites, to operator controller Walled Gardens, to huge generic software stores (Handango), to manufacturer operated application stores (Apple AppStore, Android Market), to... what's next?

It's all about money. Developers, some of them, write software for money. Application stores were born, when some developers just couldn't figure out bookkeeping and tax systems. Some merged into megastores. Operators want their fare share, since they keep the system up and running. Manufacturers want to sell more hardware, maybe even get their own fare share of the software and services business.

Some developers are not happy about this. After so many fair shares taken in between, after so many forced restrictions and requirements, there is very little left for developers. There is more than just money: freedom, independence, self-expression. Latest software market revolutions are led by Cydia, to fight Apple's tight control, and potential "Android App Flea Market".

Nokia has been heavily criticized about being late in the online application store rush. Maybe they let others make mistakes first, learn from them, and then make things right. Sometimes it works, sometimes not.

Let's see how Apple and Android deal with the new situation. Let's see how long Nokia waits.

24 February 2009

iPhone AppStore statistics


Eye opening iPhone software statistics from Pinch Media with realistic sounding analysis: free vs paid, does advertizing pay off, counting eyeballs. Here's the slides.

It's always better to know what you're doing. The next best thing is to follow closely the reactions to your (random) actions. The worst thing is to just hope for the best. However on the average it's better to do something, than nothing at all. If you fail, then fail spectacularly.