Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

06 July 2009

Apple iPhone Retrospective

Device manufacturers and mobile phone operators have run their own Walled Garden” stores for a decade. They were satisfied, to have an effective and controlled way to stand apart of the tough competition. Nokia device was something else than Vodafone or Orange device, regardless of using the same hardware. The competition was fierce, all means were taken into use.

Hardware manufacturers (OEMs) tried everything: released dozens of color variations, different form factors, even allowed customizing sounds and wallpapers – as long as they were bought from operator's own store. They released feature-packed “killer devices” and ultra-low-cost devices for emerging markets. Something for everybody. There were even system firmware updates to fix defects – for free! It was all about serving the customers. Customers just weren't happy, but nobody could exactly tell what was the problem. There were millions of problems, each different for millions of people.

Apple knew nothing about mobile phone business or how to serve the difficult mobile phone customers. They were world leading experts in serving small niche markets, where User Experience was more important than price. Markets where usability, look and feel, user delight were key aspects. Maybe that's why Apple succeeded where OEMs failed: serving the customer. They came into mobile phone business from outside, with a view from outside. Apple offered something completely different.

First Apple iPhone was technically a mediocre device compared to smartphones from any traditional OEM. Not enough memory, too slow, camera worth joking, just a single akward hardware form factor, poor connectivity, running only a single application at a time – and worst of all – hooked up into iTunes desktop application. It just didn't offer everything for everyone, it was targeted to niche markets. Nothing to take seriously, OEMs might have thought.

There were customers even before iPhone release. Millions of users were registered in iTunes, familiar with buying music pieces online. They jumped happily to the new device as a better music player. Price was pretty high, but you got Cover Flow UI, animated 3D user interface, which was familiar from existing iPod music players and Apple desktop machines. It was something uber-cool in a mobile device. Very thin and stylish hardware design didn't hurt either.

Everything changed with Apple AppStore. People had a cool music player, which was suddenly able to run applications. People who were familiar with buying music online, would now buy software. Everything just clicked together: cool design, simple to use, millions of existing users, familiar market place, ease of purchase, reasonable terms for 3rd party developers, Apple marketing machine. Mobile world turned around.

iPhone OS (March 2009) and App Store Metrics (July 2009) are nothing but awesome:
  • Available in 80 countries around the globe
  • iPhone OS devices 30 millions sold
  • SDK downloads 800 000
  • Registered developers 50000
  • Available applications 55000
  • Active publishers 14000
  • Submissions per day 139
  • Total 1000 million downloads
What about old traditional OEMs, what are they doing? How about operators, don't they want a share? One billions times of “current average overall price” of 2.60 USD equals 2.6 billion USD business. And it's growing.

Nokia set-up their own market-place, called Ovi Store. Analytics and experts agree that it's great, but users are difficult again and complain about many things. O2 set up their own semi-public software testing area, called O2 Litmus. It looks good, but smells like another walled garden. Palm Pre has sold 300000 devices, which have downloaded one million WebOS applications - from a selection of few dozen candidates. Palm Pre SDK is still not public. China Mobile, with 480 million customers, is opening their own application store. China might have more users than anyone else, but it is also very big in software piracy. Why waste good money, when you can get software for free (I've heard said). Google's Android Market also looks like the Next Big Thing, but will that be compatible with the rumoured 20+ devices to be released this year. There are already rumour it won't be 100% compatible.

Apple has total control on the whole chain: hardware, operating system, SDK, marketplace, invoicing. Apple has total control of mobile device developers – and they love it. Apple has it all and users love it.

30 April 2009

eBook reader Stanza, Rest In Peace

Amazon has bought Lexcycle, creator of free eBook reader application Stanza, the 5th most downloaded free application in iPhone App Store. They say "We are not planning any changes in the Stanza application or user experience as a result of the acquisition". Nicely said.

Amazon bought MobiPocket Reader, popular multi-platform ebook reader for Palm OS, Windows Mobile, Symbian OS, BlackBerry and Psion, around 2005. If All About Symbian report on MobiPocket status is any indication of future, we can say goodbuy to Stanza, too. No changes, they said.

Hopefully, if things go right in this world, Amazon is planning to release their Kindle eBook reader software for more than iPhone platform, too. Hopefully.

15 April 2009

Nokia 5800 is now 3+ Millions

Congratulations to Nokia, for shipping 3+ million Nokia 5800 devices (as reported by SymbianFeak, and later corrected)! Congratulations to operators for reasonable pricing! Congratulations to users for adopting such a wonderful device!

My personal experience with Nokia 5800 has been a bit slow. I've used Nokia devices for last 10+ years, pretty natural for Finns. The user experience has been smooth and steady, reliable. When you learn the "Nokia UI" in one device, you can use any device. Changes between devices and platforms has always been moderate.

Nokia 5800 is different. It's not their first touch device, I did try Nokia 7710 a while, as well as its ancestors Psion 3/5 devices. Have also iPod Touch, as a reference device. The difference is that 5800 is designed to be used by one hand. Took a while to realize that, but since then it's been a pleasure.

14 April 2009

Android 1.5 SDK preview

Lifehacker is reporting brand new Android 1.5 SDK pre-release, good short summary. Here's my additional comments:

First of all, nothing about Android Developer Phone 1 issue where developers are not allowed to download and install their own copy-protected applications. This was not important enough to fix - or the situation is much more complicated that it originally looked like. We'll hear more later, I'm positive about that!

Refinement of all core UI elements sounds good, but we need to see what it means. Very positive sign that it was first on the release note! "UI polish" and Google Talk status integration for Contacts, the most used mobile phone application ever. Faster Camera startup and (first) image capture. Assisted GPS.

On-screen keyboard, landscape and portrait. There are also predefined SDK emulator profiles for HVGA landscape and portrait screens. Looks like there's going to be both vertical touch screen devices, like iPhone and Nokia 5800, as well as horizontal, like Nokia Communicators.

Homescreen widgets, reminding about Nokia N97. Widgets everywhere and I still can't quite understand why. Even David Wood, the Catalyst & Futurist of Symbian Foundation, is doing widgets! Well, have to admit that WRT 1.1 has some potential.

Web browser update, based on webkit. Wonder how many lines of code Google Android, Apple Safari and Nokia browser really share. Left hand cooperates, right hand competes.

Multimedia APIs, speech recognition framework, redesigned sensor APIs, better OpenGL support, improved JUnit support and easier performance profiling. Good mix of consumer and developer features. Now waiting for G2 device.

27 March 2009

Currency Conversion can be Fun!

Every now and then you see something amazing, especially within mobile software business. Applications, which make hardware do something it wasn't supposed to do. UIs, which do old things in new ways or new things in old ways. Designs which are oh so obvious - after you've seen them.

Convertbot (for iPhone) by Tapbots is a festival of design, party of usability, dripping sex appeal all over the place. Maybe putting form over function, but that form alone is something I'd be delighted to use regardless of what the function might be. This is an application I want to be seen using.

Make yourself a favour and check out their video. You will be glad you did. Not only the application is awe-inspiring, but also their marketing: the quiet guitar music, reassuring metallic sound effects, confident presenter voice - and the application itself. You really have to see how touch UI applications work, screenshots just can't deliver the experience.

Thanx to Gizmondo for their inspiring "ConvertBot is the Prettiest Unit Conversion iPhone App You're Likely To See" article.

23 March 2009

How Many Developers Does it Take?

There are 30 million iPhone OS devices. PC World Business Center story is titled surprisingly "17 million iPhones", but for developers that's 30 million devices. Half of them might have only WLAN network access, but they all run the same software.

More interesting is that Apple's iPhone developer program has "50000 members", who have released "25000" applications. That's about 2 registered developers per single iPhone application.

Some people have released several applications. Some reprecent companies, which contain several persons. Some might have released no applications at all. Still 2 developers per application is a mind blowing number. Dare we compare?

Nokia reports it has "more than 4 million registered developers" (Feb 2009). Obviously they haven't released 2 million applications, but if even mere 1% of those had released a single application, we have an inventory of 20000 titles. Hopefully the much expected (and soon over-hyped) Ovi Store will be able to gather as many as possible together.

During last 12 months I released 16 applications. Some good, most not, but at least I did my share. If x% of those registered developers had done the same, we would have... Err, there's something wrong with my logic. I think I'm comparing Apples and ...?

10 March 2009

Android 1.1 for ADP1, Just the Way You Wanted

Android Developer Phone 1 (ADP1), firmware upgrade 1.1, does not allow installing copy protected applications. The situation is weird, since intended target group for ADP1 is developers.

You know developers, the fellows who write those copy protected applications. The fellows, who need to check that everything works for normal users. Is this a not-so-clever way to increase hardware sales?

One of the surprises at MWC 2009 was lack of Android devices, regardless of expectations and early announcements. But no, there are still loads of Android devices in labs, 12 devices to be released by the end of 2009, VC people in the loop revealed. Or was it 16? Maybe 20?

Google says "many developers are concerned" about possibility to pirate copy protected applications on ADP1. On the other hand there are developers disagreeing with this. The situation is similar to Symbian Signed start: platform people blamed operators, who blamed platform people, nobody took credit.

Everybody forgets the developers, in the best interests of the developers, of course. Apple iPhone marketing department must be having a party.

24 February 2009

iPhone AppStore statistics


Eye opening iPhone software statistics from Pinch Media with realistic sounding analysis: free vs paid, does advertizing pay off, counting eyeballs. Here's the slides.

It's always better to know what you're doing. The next best thing is to follow closely the reactions to your (random) actions. The worst thing is to just hope for the best. However on the average it's better to do something, than nothing at all. If you fail, then fail spectacularly.